50% off Chest Pack Pro Release Week

Product overview

Made to move your
project forward.

A complete reward-design toolkit built around 50 unmistakable chest themes. Use the closed and opened states to make loot moments read instantly, then match the silhouette to the rarity, faction, biome, or boss encounter.

01

Make rewards feel earned

Give common drops, rare discoveries, and boss rewards their own instantly readable silhouette.

02

Built for reveal moments

Closed and opened states support pickups, treasure rooms, reward screens, and animated sequences.

03

One collection, many worlds

Fantasy, elemental, tactical, food, nature, and novelty themes keep the pack useful across projects.

Inside the pack

This pack includes:

0150 Unity-ready chest prefabs
02100 base FBX parts and 300 LOD FBX files
03200 PNG inventory icons
04Closed and opened mesh states
05Box Collider and LOD Group setup
06Commercial use Licence

Technical details

Check the fit
before you commit.

Supported EnginesGodot, Unity, and Unreal Engine
Number of Unique Meshes102 (100 chest-part meshes plus coin and gem)
Vertex Count12-2,580 vertices per mesh
CollisionYes - one automatically configured Box Collider per chest prefab
LODsYes
Number of LODs4 levels per chest: LOD0, LOD80, LOD50, and LOD25
RiggedNo
Rigged to Epic or MetaHumans SkeletonNo
If rigged to the Epic or MetaHumans skeleton, IK bones are includedNo
Number of Characters0
Vertex Counts of CharactersNot applicable
AnimatedNo
Number of Animations0
Animation TypesNot applicable
Number of Materials3
Number of Material Instances0
Number of Textures1
Texture Resolutions512x512
Documentation LinkView Chest Pack Pro documentation (PDF)
Important/Additional NotesIncludes 50 complete chest prefabs, two item prefabs, 300 additional LOD meshes, Box Colliders, UV mapping, and 200 icon views. Requires Unity 2022.3 LTS and URP. Built-in Render Pipeline and HDRP are not supported by the included custom non-PBR shader.

Questions, answered

Know before
you build.

General

Are recognizable assets bad for my game?

This is one of the most common concerns developers have. Some players may notice an asset used in more than one game, but in practice that is a small percentage of players. Even multi-million-dollar games made by solo developers use asset packs here and there. The key is how much fun your game is and the experience you create around the assets.

Technical

Will these assets work in Unity, Godot, or Unreal?

Check the product page description: it includes icons for every supported engine. You can also export the models for use in your preferred engine. By default, our assets work in Unity first; we then port them to Godot and Unreal Engine.

Are the scale, orientation, and pivots set up correctly?

We go above and beyond to set up every asset with:

  • Consistent forward axes
  • Bottom-centered pivots for props
  • Logical hinges for doors and lids
  • Wheel pivots positioned for rotation
  • Applied transforms
  • Predictable grid alignment

If you find an asset that does not meet your quality standards, please reach out.

Visual / Design

How do I use low-poly assets without making my game look like an asset flip?

There are many ways to make our assets feel completely different. The most direct is changing the sliders in our Universal Low Poly Shader to give them a unique look; a few adjustments can take an asset from low poly to toon. We also provide customization tools such as the Color Palette Tool (coming soon) and compositor effects (coming soon) to restyle your game completely. You can mix and match our packs or combine them with your own models, too.

How can I recolor and customize low-poly assets?

Replace the T_ColorTexture with a color palette you like. You can preview and create palettes with our Color Palette Tool (coming soon). Create different materials and assign each one a different color palette to build an original style.

Animation Compatibility

Are humanoid character animations compatible?

When an asset pack includes humanoid characters, its animations are compatible with Unity Humanoid, Unreal Engine animations, and Mixamo. A retargeting step may be needed.

Licensing and Refunds

Can I use this asset pack in my commercial game?

Yes. For more information, read the One-Time Purchase Licence Agreement or our Free Licence Agreement for permitted commercial uses, seat rules, and restrictions.

What is your refund policy?

Read our Refund Policy for eligibility, request timing, and how to submit a refund request.

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